Ashmunrah has 5,000 hit points and gives 3,100 experience; the largest concentration is at Ankrahmun (1 creatures). It is immune to poison, life drain, paralysis. Its strongest spell hits for up to 750.
Stats
| Hit Points | 5,000 |
| Experience | 3,100 |
| Armor | 74 |
| Attack / Defense | 74 / 74 |
| Speed | 175 |
| Flees below | never |
| Immune to | Poison, Life Drain, Paralysis |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures, Sees invisible |
| Strategy | 70% melee, 0% keep distance, 30% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 200–400 | on itself |
| Shapeshift | changes outfit (looktype 0) | on itself |
| Shapeshift | changes outfit (looktype 79) | on itself |
| Life Drain Damage | 400–700 life drain damage | on target |
| Poison Damage | 300–500 poison damage | on target (range 7) |
| Physical Damage | 250–750 physical damage | on target (range 7) |
| Paralysis | paralysis (0 to -90 speed, 50s) | on target (range 7) |
| Summon | summons up to 2 Ancient Scarab | area around itself (radius 0) |
| Summon | summons up to 4 Green Djinn | area around itself (radius 0) |
| Life Drain Damage | 150–550 life drain damage | wave (30°, range 8) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (74).
Loot
9 entries| Item | Max amount | Chance |
| 80 | 70.1% | |
| 85 | 50.1% | |
| 90 | 40.1% | |
| 95 | 35.1% | |
| 1 | 5.1% | |
| 1 | 4.1% | |
| 1 | 0.6% | |
| 1 | 0.2% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
1 creatures in 1 spawns| Area | Creatures | Spawn points | Floors |
| Ankrahmun | 1 | 1 | -4 |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.