Mahrdis has 3,900 hit points and gives
3,050 experience; the largest concentration is at Ankrahmun (1 creatures).
It is immune to fire, poison, life drain, paralysis. Its strongest spell hits for up to 800.
Stats
Hit Points
3,900
Experience
3,050
Armor
40
Attack / Defense
45 / 60
Speed
110
Flees below
never
Properties
Immune to
Fire, Poison, Life Drain, Paralysis
Summon
not possible
Convince
not possible
Creature Illusion
no
Pushable
no
Behaviour
Pushes objects, Pushes creatures, Sees invisible
Strategy
80% melee, 10% keep distance, 10% retreat
Abilities
Ability
Effect
Target
Healing
heals 20–800
on itself
Life Drain Damage
50–750 life drain damage
on target
Fire (condition) Damage
300–800 fire (condition) damage
on target
Fire Damage
300–600 fire damage
on target (range 7)
Paralysis
paralysis (0 to -70 speed, 50s)
on target (range 7)
Fire Damage
100–800 fire damage
area around itself (radius 2)
Field
creates a fire field
area around itself (radius 3)
Summon
summons up to 4 Fire Elemental
area around itself (radius 0)
Fire (condition) Damage
400–500 fire (condition) damage
wave (30°, range 8)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (45).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
1 creatures in 1 spawns
Area
Creatures
Spawn points
Floors
Ankrahmun
1
1
-8
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Burnnnnnnnnn!
Fire, Fire!
May my flames engulf you!
The eternal flame demands its due!
I am hotter than hot.
Ashes to ashes!
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