A Black Knight has 1,800 hit points and gives
1,600 experience; the largest concentration is at Plains of Havoc (9 creatures).
It is immune to fire, poison, energy, paralysis. Its strongest spell hits for up to 185.
Stats
Hit Points
1,800
Experience
1,600
Armor
42
Attack / Defense
60 / 60
Speed
155
Flees below
never
Properties
Immune to
Fire, Poison, Energy, Paralysis
Summon
not possible
Convince
not possible
Creature Illusion
no
Pushable
no
Behaviour
Pushes objects, Pushes creatures, Sees invisible
Strategy
80% melee, 10% keep distance, 10% retreat
Abilities
Ability
Effect
Target
Physical Damage
145–185 physical damage
on target (range 7)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (60).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
10 creatures in 4 spawns
Area
Creatures
Spawn points
Floors
Plains of Havoc
9
3
-8
Amazons
1
1
-4
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
MINE!
NO PRISONERS!
NO MERCY!
By Bolg's Blood!
You're no match for me!
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