A Crocodile has 105 hit points and gives 40 experience; the largest concentration is at Port Hope (38 creatures).
Stats
| Hit Points | 105 |
| Experience | 40 |
| Armor | 13 |
| Attack / Defense | 32 / 5 |
| Speed | 38 |
| Flees below | 10 HP |
Properties
| Immune to | nothing |
| Summon | 350 mana |
| Convince | 350 mana |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures |
| Strategy | 70% melee, 0% keep distance, 30% retreat |
Loot
6 entries| Item | Max amount | Chance |
| 4 | 70.1% | |
| 10 | 50.1% | |
| 2 | 40.1% | |
| 1 | 8.1% | |
| 1 | 8.1% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
77 creatures in 38 spawns| Area | Creatures | Spawn points | Floors |
| Port Hope | 38 | 18 | ground |
| Chor | 24 | 12 | ground |
| Banuta | 13 | 7 | ground |
| Efreet Fortress | 2 | 1 | ground |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.