A Dwarf Geomancer has 380 hit points and gives
245 experience; the largest concentration is at Sternum (10 creatures).
It is immune to fire, poison. Its strongest spell hits for up to 105.
Stats
Hit Points
380
Experience
245
Armor
15
Attack / Defense
30 / 35
Speed
60
Flees below
150 HP
Properties
Immune to
Fire, Poison
Summon
not possible
Convince
not possible
Creature Illusion
yes
Pushable
no
Behaviour
Pushes objects, Pushes creatures, Sees invisible, Keeps distance
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Healing
heals 75–125
on itself
Physical Damage
55–105 physical damage
on target (range 7)
Mana Drain Damage
50–80 mana drain damage
on target (range 7)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (30).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
15 creatures in 8 spawns
Area
Creatures
Spawn points
Floors
Sternum
10
5
-6, -7
Hills
2
1
-7
Kazordoon
2
1
-7
Desert
1
1
+4
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Hail Durin!
Earth is the strongest element.
Dust to dust.
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