A Witch has 300 hit points and gives
120 experience; the largest concentration is at Banuta (20 creatures).
It is immune to poison, energy. Its strongest spell hits for up to 55.
Stats
Hit Points
300
Experience
120
Armor
8
Attack / Defense
18 / 12
Speed
62
Flees below
30 HP
Properties
Immune to
Poison, Energy
Summon
not possible
Convince
not possible
Creature Illusion
yes
Pushable
no
Behaviour
Pushes objects, Sees invisible, Keeps distance
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Fire Damage
25–55 fire damage
on target (range 7)
Field
creates a fire field
area at target (range 7, radius 0)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (18).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
62 creatures in 34 spawns
Area
Creatures
Spawn points
Floors
Banuta
20
9
-3, -2
Troll Caves
12
7
-3, -2
Plains of Havoc
10
3
-8
Swamp
8
5
+1, ground, -2
Amazons
3
2
+1, -1
Edron
2
1
-7
Kings Isle
1
1
-7
Field of Glory
1
1
+5
Home
1
1
+1
Kazordoon
1
1
-6
Desert
1
1
+4
Camp
1
1
-2
Mists
1
1
ground
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Horax pokti!
Hihihihi!
Herba budinia ex!
We would like to use Google Analytics cookies to see how visitors find and use Primibia. Nothing is tracked unless you accept.Privacy policy