A Fire Devil has 200 hit points and gives 110 experience; the largest concentration is at Desert (41 creatures). It is immune to fire. Its strongest spell hits for up to 90.
Stats
| Hit Points | 200 |
| Experience | 110 |
| Armor | 13 |
| Attack / Defense | 22 / 15 |
| Speed | 50 |
| Flees below | never |
Properties
| Immune to | Fire |
| Summon | 530 mana |
| Convince | 530 mana |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Pushes objects, Keeps distance |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Fire Damage | 60–90 fire damage | area at target (range 7, radius 3) |
| Fire Damage | 20–50 fire damage | area at target (range 7, radius 1) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (22).
Loot
9 entries| Item | Max amount | Chance |
| 1 | 50.1% | |
| 2 | 15.1% | |
| 1 | 11.1% | |
| 1 | 9.1% | |
| 1 | 6.1% | |
| 1 | 1.6% | |
| 1 | 0.6% | |
| 1 | 0.4% | |
| 1 | 0.3% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
89 creatures in 40 spawns| Area | Creatures | Spawn points | Floors |
| Desert | 41 | 20 | -3, -4, -5, -1, -2 |
| Mists | 23 | 5 | -8 |
| Ankrahmun | 11 | 6 | -6, -8 |
| Plains of Havoc | 9 | 6 | -4, -7, -8 |
| Home | 3 | 1 | -8 |
| Ghostlands | 1 | 1 | -2 |
| Thais | 1 | 1 | -4 |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Hot, eh?
Hell, oh hell!