A Fire Devil has 200 hit points and gives
110 experience; the largest concentration is at Desert (41 creatures).
It is immune to fire. Its strongest spell hits for up to 90.
Stats
Hit Points
200
Experience
110
Armor
13
Attack / Defense
22 / 15
Speed
50
Flees below
never
Properties
Immune to
Fire
Summon
530 mana
Convince
530 mana
Creature Illusion
yes
Pushable
no
Behaviour
Pushes objects, Keeps distance
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Fire Damage
60–90 fire damage
area at target (range 7, radius 3)
Fire Damage
20–50 fire damage
area at target (range 7, radius 1)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (22).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
89 creatures in 40 spawns
Area
Creatures
Spawn points
Floors
Desert
41
20
-3, -4, -5, -1, -2
Mists
23
5
-8
Ankrahmun
11
6
-6, -8
Plains of Havoc
9
6
-4, -7, -8
Home
3
1
-8
Ghostlands
1
1
-2
Thais
1
1
-4
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Hot, eh?
Hell, oh hell!
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