A Minotaur Archer has 100 hit points and gives 65 experience; the largest concentration is at Sternum (31 creatures). Its strongest spell hits for up to 85.
Stats
| Hit Points | 100 |
| Experience | 65 |
| Armor | 7 |
| Attack / Defense | 15 / 8 |
| Speed | 40 |
| Flees below | 10 HP |
| Immune to | nothing |
| Summon | 390 mana |
| Convince | 390 mana |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Keeps distance |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Physical Damage | 45–85 physical damage | on target (range 7) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (15).
Loot
11 entries| Item | Max amount | Chance |
| 5 | 80.1% | |
| 10 | 70.1% | |
| 15 | 50.1% | |
| 20 | 15.1% | |
| 1 | 10.1% | |
| 1 | 10.1% | |
| 1 | 5.1% | |
| 1 | 5.1% | |
| 1 | 2.1% | |
| 1 | 2.1% | |
| 1 | 1.1% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
118 creatures in 63 spawns| Area | Creatures | Spawn points | Floors |
| Sternum | 31 | 15 | -7, -8, +4, +3, +1, ground, -1, -2 |
| Ghostship | 14 | 6 | -3, -4, -2 |
| Fibula Dungeon | 13 | 6 | -3 |
| Mintwallin | 9 | 6 | -7, -8 |
| Plains of Havoc | 8 | 3 | ground, -1 |
| Northport | 7 | 3 | -3, -5 |
| Field of Glory | 7 | 3 | -4 |
| Desert | 7 | 5 | -4, -8, -2 |
| Home | 5 | 3 | -1, -2 |
| Troll Caves | 4 | 2 | -5, -7 |
| Folda | 2 | 2 | -3 |
| Camp | 2 | 2 | ground |
| Kazordoon | 2 | 2 | -7, -2 |
| Venore Dragons | 2 | 1 | ground |
| Stonehome | 2 | 1 | -1 |
| Vega | 1 | 1 | -1 |
| Senja | 1 | 1 | -2 |
| Elvenbane | 1 | 1 | +3 |
Also appears in 2 raids: kazordoonhornedfox (every 336 h), mintwalinminogeneral (every 336 h).
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.