A Lizard Snakecharmer has 325 hit points and gives
200 experience; the largest concentration is at Chor (23 creatures).
It is immune to poison. Its strongest spell hits for up to 200.
Stats
Hit Points
325
Experience
200
Armor
22
Attack / Defense
18 / 15
Speed
52
Flees below
15 HP
Properties
Immune to
Poison
Summon
not possible
Convince
not possible
Creature Illusion
yes
Pushable
yes
Behaviour
Pushes objects, Sees invisible, Keeps distance
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Healing
heals 50–100
on itself
Poison (condition) Damage
140–200 poison (condition) damage
on target (range 7)
Summon
summons up to 6 Cobra
area around itself (radius 0)
Poison Damage
50–100 poison damage
area at target (range 7, radius 0)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (18).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
23 creatures in 17 spawns
Area
Creatures
Spawn points
Floors
Chor
23
17
+2, +1, ground, -1
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Shhhhhhhh.
I ssssmell warm blood!
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