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Lizard Snakecharmer

Lizard Snakecharmer sprite

A Lizard Snakecharmer has 325 hit points and gives 200 experience; the largest concentration is at Chor (23 creatures). It is immune to poison. Its strongest spell hits for up to 200.

Stats

Hit Points325
Experience200
Armor22
Attack / Defense18 / 15
Speed52
Flees below15 HP
Properties
Immune toPoison
Summonnot possible
Convincenot possible
Creature Illusionyes
Pushableyes
BehaviourPushes objects, Sees invisible, Keeps distance
Strategy100% melee, 0% keep distance, 0% retreat

Abilities

AbilityEffectTarget
Healingheals 50–100on itself
Poison (condition) Damage140–200 poison (condition) damageon target (range 7)
Summonsummons up to 6 Cobraarea around itself (radius 0)
Poison Damage50–100 poison damagearea at target (range 7, radius 0)

Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (18).

Loot

11 entries
ItemMax amountChance
Gold Coin 25 80.1%
Dead Snake 1 70.1%
Dirty Cape 1 20.0%
Cape 1 9.1%
Life Crystal 1 1.1%
Quagmire Rod 1 1.1%
Small Amethyst 1 0.6%
Life Ring 1 0.3%
Yellow Gem 1 0.3%
Charmer'S Tiara 1 0.2%
Snakebite Rod 1 0.2%

Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.

Location

23 creatures in 17 spawns
AreaCreaturesSpawn pointsFloors
Chor2317+2, +1, ground, -1

Areas are the nearest named map location to each spawn; "floors" are relative to ground level.

Sounds

Shhhhhhhh.
I ssssmell warm blood!