A Merlkin has 230 hit points and gives 135 experience; the largest concentration is at Banuta (90 creatures). It is immune to energy. Its strongest spell hits for up to 90.
Stats
| Hit Points | 230 |
| Experience | 135 |
| Armor | 16 |
| Attack / Defense | 15 / 40 |
| Speed | 57 |
| Flees below | never |
Properties
| Immune to | Energy |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Pushes objects, Sees invisible, Keeps distance |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 10–40 | on itself |
| Fire Damage | 30–90 fire damage | on target (range 7) |
| Energy Damage | 15–45 energy damage | on target (range 7) |
| Field | creates a poison field | area at target (range 7, radius 0) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (15).
Loot
8 entries| Item | Max amount | Chance |
| 25 | 80.1% | |
| 2 | 30.1% | |
| 10 | 5.1% | |
| 1 | 5.1% | |
| 5 | 1.1% | |
| 1 | 1.1% | |
| 1 | 0.6% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
92 creatures in 56 spawns| Area | Creatures | Spawn points | Floors |
| Banuta | 90 | 55 | +3, +2, +1, ground, -1, -2 |
| Efreet Fortress | 2 | 1 | ground |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Ugh! Ugh! Ugh!
Holy banana!
Chakka! Chakka!