A Merlkin has 230 hit points and gives
135 experience; the largest concentration is at Banuta (90 creatures).
It is immune to energy. Its strongest spell hits for up to 90.
Stats
Hit Points
230
Experience
135
Armor
16
Attack / Defense
15 / 40
Speed
57
Flees below
never
Properties
Immune to
Energy
Summon
not possible
Convince
not possible
Creature Illusion
yes
Pushable
no
Behaviour
Pushes objects, Sees invisible, Keeps distance
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Healing
heals 10–40
on itself
Fire Damage
30–90 fire damage
on target (range 7)
Energy Damage
15–45 energy damage
on target (range 7)
Field
creates a poison field
area at target (range 7, radius 0)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (15).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
92 creatures in 56 spawns
Area
Creatures
Spawn points
Floors
Banuta
90
55
+3, +2, +1, ground, -1, -2
Efreet Fortress
2
1
ground
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Ugh! Ugh! Ugh!
Holy banana!
Chakka! Chakka!
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