A Marid has 550 hit points and gives
300 experience; the largest concentration is at Marid Fortress (16 creatures).
It is immune to fire, poison, energy, life drain, paralysis. Its strongest spell hits for up to 120.
Stats
Hit Points
550
Experience
300
Armor
24
Attack / Defense
35 / 35
Speed
77
Flees below
never
Properties
Immune to
Fire, Poison, Energy, Life Drain, Paralysis
Summon
not possible
Convince
not possible
Creature Illusion
no
Pushable
no
Behaviour
Pushes objects, Sees invisible
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Healing
heals 50–80
on itself
Fire Damage
40–110 fire damage
on target (range 7)
Energy Damage
65–115 energy damage
on target (range 7)
Life Drain Damage
60–120 life drain damage
on target (range 7)
Paralysis
paralysis (0 to -50 speed, 15s)
on target (range 7)
Drunkenness
makes you drunk
on target (range 7)
Shapeshift
changes outfit (looktype 74)
on target (range 7)
Energy (condition) Damage
60–100 energy (condition) damage
area around itself (radius 2)
Summon
summons up to 2 Blue Djinn
area around itself (radius 0)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (35).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
16 creatures in 10 spawns
Area
Creatures
Spawn points
Floors
Marid Fortress
16
10
+6, +5, +4, +3, -2
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Simsalabim
Feel the power of my magic, tiny mortal!
Be careful what you wish for.
Wishes can come true.
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