A Minotaur Guard has 185 hit points and gives 160 experience; the largest concentration is at Ghostship (23 creatures).
Stats
| Hit Points | 185 |
| Experience | 160 |
| Armor | 15 |
| Attack / Defense | 35 / 32 |
| Speed | 55 |
| Flees below | never |
Properties
| Immune to | nothing |
| Summon | 550 mana |
| Convince | 550 mana |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures |
| Strategy | 70% melee, 10% keep distance, 20% retreat |
Loot
10 entries| Item | Max amount | Chance |
| 20 | 60.1% | |
| 1 | 15.1% | |
| 1 | 10.1% | |
| 1 | 10.1% | |
| 1 | 5.1% | |
| 1 | 4.1% | |
| 1 | 3.1% | |
| 1 | 2.1% | |
| 1 | 1.1% | |
| 1 | 0.5% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
108 creatures in 51 spawns| Area | Creatures | Spawn points | Floors |
| Ghostship | 23 | 10 | -3, -4, -1, -2 |
| Sternum | 19 | 8 | -8, +3, +2, +1, ground |
| Mintwallin | 18 | 8 | -7, -8 |
| Fibula Dungeon | 10 | 4 | -3, ground |
| Plains of Havoc | 6 | 3 | ground, -1 |
| Stonehome | 6 | 2 | -6, -1 |
| Field of Glory | 4 | 3 | -5, -6, -8 |
| Camp | 4 | 2 | -6, ground |
| Thais | 3 | 2 | -7, -8 |
| Desert | 3 | 2 | -4, -8 |
| Kazordoon | 3 | 1 | -8 |
| Folda | 2 | 1 | -3 |
| Troll Caves | 2 | 1 | -7 |
| Elvenbane | 2 | 2 | -3, ground |
| Venore Dragons | 2 | 1 | ground |
| Senja | 1 | 1 | -3 |
Also appears in 2 raids: kazordoonhornedfox (every 336 h), mintwalinminogeneral (every 336 h).
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Kirll Karrrl!
Kaplar!