A Necromancer has 580 hit points and gives 580 experience; the largest concentration is at Ankrahmun (41 creatures). It is immune to poison, life drain. Its strongest spell hits for up to 100.
Stats
| Hit Points | 580 |
| Experience | 580 |
| Armor | 50 |
| Attack / Defense | 40 / 40 |
| Speed | 54 |
| Flees below | never |
| Immune to | Poison, Life Drain |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures, Sees invisible, Keeps distance |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 42–68 | on itself |
| Life Drain Damage | 60–100 life drain damage | on target |
| Poison Damage | 35–95 poison damage | on target (range 7) |
| Summon | summons up to 2 Ghoul | area around itself (radius 0) |
| Summon | summons up to 1 Ghost | area around itself (radius 0) |
| Summon | summons up to 1 Mummy | area around itself (radius 0) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (40).
Loot
8 entries| Item | Max amount | Chance |
| 90 | 30.1% | |
| 1 | 15.1% | |
| 1 | 10.1% | |
| 1 | 1.6% | |
| 1 | 1.1% | |
| 1 | 0.6% | |
| 1 | 0.3% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
104 creatures in 55 spawns| Area | Creatures | Spawn points | Floors |
| Ankrahmun | 41 | 22 | -4, -6, -7, -8 |
| Oasis | 18 | 8 | -7, -8 |
| Drefia | 17 | 8 | -3 |
| Efreet Fortress | 13 | 9 | -6, -7 |
| Chor | 11 | 6 | -7 |
| Darashia | 3 | 1 | -8 |
| Marid Fortress | 1 | 1 | -7 |
Also appears in 2 raids: darashiaundeadinvasion (every 4320 h), drefianecromancer (every 336 h).
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.