A Bandit has 245 hit points and gives 65 experience; the largest concentration is at Camp (36 creatures).
Stats
| Hit Points | 245 |
| Experience | 65 |
| Armor | 11 |
| Attack / Defense | 20 / 17 |
| Speed | 50 |
| Flees below | 25 HP |
Properties
| Immune to | nothing |
| Summon | 450 mana |
| Convince | 450 mana |
| Creature Illusion | yes |
| Pushable | yes |
| Behaviour | Pushes objects |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Loot
11 entries| Item | Max amount | Chance |
| 20 | 40.1% | |
| 1 | 30.1% | |
| 1 | 17.1% | |
| 10 | 15.1% | |
| 1 | 15.1% | |
| 1 | 10.1% | |
| 1 | 10.1% | |
| 1 | 5.1% | |
| 1 | 2.6% | |
| 1 | 0.6% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
55 creatures in 18 spawns| Area | Creatures | Spawn points | Floors |
| Camp | 36 | 12 | ground, -1 |
| Troll Caves | 14 | 4 | -1 |
| Efreet Fortress | 3 | 1 | +6 |
| Port Hope | 2 | 1 | -1 |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Your money or your life!
Hand me your purse!