A Blue Djinn has 330 hit points and gives
190 experience; the largest concentration is at Marid Fortress (50 creatures).
It is immune to fire, poison, energy, life drain, paralysis. Its strongest spell hits for up to 105.
Stats
Hit Points
330
Experience
190
Armor
20
Attack / Defense
30 / 30
Speed
70
Flees below
never
Properties
Immune to
Fire, Poison, Energy, Life Drain, Paralysis
Summon
not possible
Convince
not possible
Creature Illusion
no
Pushable
no
Behaviour
Pushes objects, Sees invisible
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Fire Damage
45–75 fire damage
on target (range 7)
Energy (condition) Damage
50–90 energy (condition) damage
on target (range 7)
Life Drain Damage
55–105 life drain damage
on target (range 7)
Drunkenness
makes you drunk
on target (range 7)
Shapeshift
changes outfit (looktype 74)
on target (range 7)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (30).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
50 creatures in 22 spawns
Area
Creatures
Spawn points
Floors
Marid Fortress
50
22
+6, +5, +4, +3, +2, +1, ground, -1, -2
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Simsalabim
Feel the power of my magic, tiny mortal!
Be careful what you wish for.
Wishes can come true.
Wir würden gern Google-Analytics-Cookies verwenden, um zu sehen, wie Besucher Primibia finden und nutzen. Ohne deine Zustimmung wird nichts erfasst.Datenschutzerklärung