A Deathslicer has 8,200 hit points and gives 0 experience; the largest concentration is at Oasis (5 creatures). It is immune to fire, poison, energy, physical, life drain. Its strongest spell hits for up to 250.
Stats
| Hit Points | 8,200 |
| Experience | 0 |
| Armor | 199 |
| Attack / Defense | 90 / 199 |
| Speed | 199 |
| Flees below | 20 HP |
Properties
| Immune to | Fire, Poison, Energy, Physical, Life Drain |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | yes |
| Behaviour | Pushes objects, Pushes creatures, Sees invisible |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Life Drain Damage | 150–250 life drain damage | on target |
| Energy Damage | 150–250 energy damage | on target (range 7) |
| Energy Damage | 150–250 energy damage | area around itself (radius 2) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (90).
Location
5 creatures in 5 spawns| Area | Creatures | Spawn points | Floors |
| Oasis | 5 | 5 | -6 |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.