A Gazer has 120 hit points and gives 90 experience. It is immune to poison, life drain. Its strongest spell hits for up to 35.
Stats
| Hit Points | 120 |
| Experience | 90 |
| Armor | 4 |
| Attack / Defense | 9 / 15 |
| Speed | 30 |
| Flees below | never |
| Immune to | Poison, Life Drain |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Pushes objects, Sees invisible, Keeps distance |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Haste | haste (+98–100 speed, 4s) | on itself |
| Life Drain Damage | 25–35 life drain damage | on target (range 7) |
| Mana Drain Damage | 5–15 mana drain damage | on target (range 7) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (9).
Loot
4 entries| Item | Max amount | Chance |
| 6 | 90.1% | |
| 8 | 80.1% | |
| 10 | 70.1% | |
| 1 | 3.1% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
Gazer has no regular spawn.
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.