A Giant Spider has 1,300 hit points and gives 900 experience; the largest concentration is at Plains of Havoc (23 creatures). It is immune to fire, poison, life drain.
Stats
| Hit Points | 1,300 |
| Experience | 900 |
| Armor | 30 |
| Attack / Defense | 65 / 40 |
| Speed | 80 |
| Flees below | never |
| Immune to | Fire, Poison, Life Drain |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures, Sees invisible |
| Strategy | 70% melee, 20% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Haste | haste (+60–70 speed, 20s) | on itself |
| Summon | summons up to 2 Poison Spider | area around itself (radius 0) |
| Field | creates a poison field | area at target (range 7, radius 0) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (65).
Loot
10 entries| Item | Max amount | Chance |
| 11 | 100.0% | |
| 33 | 66.7% | |
| 55 | 33.4% | |
| 1 | 10.1% | |
| 1 | 8.1% | |
| 1 | 5.1% | |
| 1 | 0.8% | |
| 1 | 0.4% | |
| 1 | 0.4% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
86 creatures in 53 spawns| Area | Creatures | Spawn points | Floors |
| Plains of Havoc | 23 | 11 | -7, -8, +2, ground, -1 |
| Mists | 19 | 10 | -6, -7, -8, ground |
| Efreet Fortress | 9 | 4 | ground |
| Kings Isle | 4 | 4 | -7, -8 |
| Home | 4 | 3 | -5, -7 |
| Banuta | 4 | 1 | -4 |
| Northport | 3 | 3 | -3, -4, -6 |
| Camp | 3 | 2 | -8, -1 |
| Drefia | 3 | 2 | +1, ground |
| Edron | 3 | 2 | -4, -5 |
| Ankrahmun | 3 | 3 | -7 |
| Sternum | 2 | 2 | -7 |
| Ghostlands | 1 | 1 | -7 |
| Mintwallin | 1 | 1 | -8 |
| Hells Gate | 1 | 1 | -6 |
| Swamp | 1 | 1 | ground |
| Marid Fortress | 1 | 1 | +3 |
| Oasis | 1 | 1 | -7 |
Also appears in 1 raid: pohwidow (every 672 h).
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.