Grorlam has 2,700 hit points and gives 1,600 experience; it only appears during raids. It is immune to fire, poison, paralysis. Its strongest spell hits for up to 200.
Stats
| Hit Points | 2,700 |
| Experience | 1,600 |
| Armor | 55 |
| Attack / Defense | 60 / 35 |
| Speed | 100 |
| Flees below | never |
| Immune to | Fire, Poison, Paralysis |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 100–150 | on itself |
| Haste | haste (+90–100 speed, 6s) | on itself |
| Physical Damage | 150–200 physical damage | on target (range 7) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (60).
Loot
10 entries| Item | Max amount | Chance |
| 15 | 16.1% | |
| 4 | 13.1% | |
| 1 | 7.1% | |
| 2 | 6.6% | |
| 1 | 6.1% | |
| 1 | 5.6% | |
| 1 | 5.1% | |
| 1 | 0.6% | |
| 1 | 0.6% | |
| 1 | 0.3% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
Grorlam has no regular spawn — it only appears during raids.
Also appears in 6 raids: cavesgrorlam0 (every 336 h), cavesgrorlam1 (every 336 h), cavesgrorlam2 (every 336 h), cavesgrorlam3 (every 336 h), cavesgrorlam4 (every 336 h), cavesgrorlam5 (every 336 h).
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.