A Lizard Templar has 410 hit points and gives 145 experience; the largest concentration is at Chor (78 creatures). It is immune to poison.
Stats
| Hit Points | 410 |
| Experience | 145 |
| Armor | 26 |
| Attack / Defense | 30 / 20 |
| Speed | 47 |
| Flees below | never |
Properties
| Immune to | Poison |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Pushes objects |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Loot
9 entries| Item | Max amount | Chance |
| 20 | 80.1% | |
| 1 | 10.1% | |
| 1 | 5.1% | |
| 1 | 2.1% | |
| 1 | 1.1% | |
| 1 | 0.8% | |
| 1 | 0.6% | |
| 1 | 0.4% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
78 creatures in 31 spawns| Area | Creatures | Spawn points | Floors |
| Chor | 78 | 31 | +3, +1, ground, -1 |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Hissss!