the Evil Eye has 1,100 hit points and gives 500 experience; it only appears during raids. It is immune to poison, life drain, paralysis. Its strongest spell hits for up to 250.
Stats
| Hit Points | 1,100 |
| Experience | 500 |
| Armor | 19 |
| Attack / Defense | 24 / 35 |
| Speed | 55 |
| Flees below | never |
| Immune to | Poison, Life Drain, Paralysis |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Sees invisible, Keeps distance |
| Strategy | 100% melee, 0% keep distance, 0% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 1–219 | on itself |
| Energy Damage | 60–130 energy damage | on target (range 7) |
| Fire Damage | 85–115 fire damage | on target (range 7) |
| Physical Damage | 135–175 physical damage | on target (range 7) |
| Poison Damage | 40–120 poison damage | on target (range 7) |
| Life Drain Damage | 110–130 life drain damage | on target (range 7) |
| Paralysis | paralysis (0 to -80 speed, 20s) | on target (range 7) |
| Summon | summons up to 6 Demon Skeleton | area around itself (radius 0) |
| Summon | summons up to 6 Ghost | area around itself (radius 0) |
| Poison Damage | 35–85 poison damage | wave (30°, range 8) |
| Life Drain Damage | 75–85 life drain damage | wave (30°, range 8) |
| Mana Drain Damage | 150–250 mana drain damage | wave (30°, range 8) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (24).
Loot
10 entries| Item | Max amount | Chance |
| 24 | 90.1% | |
| 32 | 80.1% | |
| 40 | 70.1% | |
| 1 | 9.1% | |
| 1 | 7.1% | |
| 1 | 5.1% | |
| 1 | 4.1% | |
| 1 | 4.1% | |
| 1 | 1.6% | |
| 1 | 0.3% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
the Evil Eye has no regular spawn — it only appears during raids.
Also appears in 1 raid: necropolisbeholder (every 336 h).
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.