A Warlock has 3,200 hit points and gives
4,000 experience; the largest concentration is at Northport (9 creatures).
It is immune to fire, poison, energy, paralysis. Its strongest spell hits for up to 205.
Stats
Hit Points
3,200
Experience
4,000
Armor
32
Attack / Defense
40 / 50
Speed
75
Flees below
1000 HP
Properties
Immune to
Fire, Poison, Energy, Paralysis
Summon
not possible
Convince
not possible
Creature Illusion
no
Pushable
no
Behaviour
Pushes objects, Pushes creatures, Sees invisible, Keeps distance
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Healing
heals 60–100
on itself
Shapeshift
changes outfit (looktype 0)
on itself
Physical Damage
45–105 physical damage
on target (range 7)
Mana Drain Damage
35–75 mana drain damage
on target (range 7)
Paralysis
paralysis (0 to -60 speed, 40s)
on target (range 7)
Summon
summons up to 1 Stone Golem
area around itself (radius 0)
Fire Damage
90–170 fire damage
area at target (range 7, radius 2)
Field
creates a fire field
area at target (range 7, radius 0)
Field
creates a fire field
area at target (range 7, radius 1)
Energy Damage
145–205 energy damage
wave (0°, range 8)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (40).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
19 creatures in 13 spawns
Area
Creatures
Spawn points
Floors
Northport
9
6
-7, -8
Field of Glory
6
3
-7, -8
Ankrahmun
2
2
-7
Oasis
1
1
-7
Edron
1
1
-7
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Learn the secret of our magic! YOUR death!
Even a rat is a better mage than you.
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