Apocalypse has 125,000 hit points and gives 30,000 experience. It is immune to fire, poison, energy, life drain, paralysis. Its strongest spell hits for up to 2000.
Stats
| Hit Points | 125,000 |
| Experience | 30,000 |
| Armor | 188 |
| Attack / Defense | 295 / 145 |
| Speed | 230 |
| Flees below | 3000 HP |
| Immune to | Fire, Poison, Energy, Life Drain, Paralysis |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures, Sees invisible |
| Strategy | 65% melee, 5% keep distance, 30% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 6000–10000 | on itself |
| Healing | heals 2000–3000 | on itself |
| Haste | haste (+90–100 speed, 5s) | on itself |
| Life Drain Damage | 400–600 life drain damage | area around itself (radius 7) |
| Paralysis | paralysis (0 to -90 speed, 60s) | area around itself (radius 5) |
| Skill Drain | reduces skills by 80–100 | area around itself (radius 2) |
| Fire Damage | 100–900 fire damage | area at target (range 7, radius 6) |
| Mana Drain Damage | 600–1100 mana drain damage | wave (30°, range 0) |
| Physical Damage | 300–900 physical damage | wave (30°, range 8) |
| Energy Damage | 500–1500 energy damage | wave (0°, range 8) |
| Poison (condition) Damage | 1000–2000 poison (condition) damage | wave (0°, range 0) |
| Life Drain Damage | 500–1000 life drain damage | wave (0°, range 8) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (295).
Loot
57 entriesChances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
Apocalypse has no regular spawn.
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.