A Ghost has 150 hit points and gives
120 experience; the largest concentration is at Ankrahmun (157 creatures).
It is immune to poison, physical, life drain, paralysis. Its strongest spell hits for up to 45.
Stats
Hit Points
150
Experience
120
Armor
10
Attack / Defense
28 / 20
Speed
40
Flees below
never
Properties
Immune to
Poison, Physical, Life Drain, Paralysis
Summon
not possible
Convince
not possible
Creature Illusion
yes
Pushable
no
Behaviour
Pushes objects
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Life Drain Damage
25–45 life drain damage
on target
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (28).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
476 creatures in 189 spawns
Area
Creatures
Spawn points
Floors
Ankrahmun
157
57
-3, -4, -5, -6, -7, -8
Oasis
95
36
-5, -6, -7, -8
Drefia
38
18
-3, -4, -5, +5, +4, +3, +1, ground, -1
Marid Fortress
31
12
-6, -7, -8
Home
28
11
-5, -6, -7
Efreet Fortress
26
10
-6, -7
Chor
26
9
-6, -7
Darashia
22
8
-5, -6, -7, -8
Ghostlands
19
9
-4, -6, -7, -8
Kings Isle
18
13
-6, -7, -8
Camp
7
2
-3, -2
Troll Caves
5
1
-2
Banuta
2
1
-2
Ghostship
2
2
+2, ground
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Huh!
Shhhhhh
Buuuuuh
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