A Lich has 880 hit points and gives 900 experience; the largest concentration is at Oasis (9 creatures). It is immune to fire, poison, life drain, paralysis. Its strongest spell hits for up to 400.
Stats
| Hit Points | 880 |
| Experience | 900 |
| Armor | 50 |
| Attack / Defense | 40 / 60 |
| Speed | 65 |
| Flees below | never |
| Immune to | Fire, Poison, Life Drain, Paralysis |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures, Sees invisible |
| Strategy | 80% melee, 10% keep distance, 10% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 50–150 | on itself |
| Life Drain Damage | 50–250 life drain damage | on target |
| Paralysis | paralysis (0 to -75 speed, 30s) | on target (range 7) |
| Life Drain Damage | 120–200 life drain damage | area around itself (radius 2) |
| Summon | summons up to 4 Bonebeast | area around itself (radius 0) |
| Life Drain Damage | 100–200 life drain damage | wave (0°, range 8) |
| Poison (condition) Damage | 300–400 poison (condition) damage | wave (0°, range 8) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (40).
Loot
13 entries| Item | Max amount | Chance |
| 1 | 60.1% | |
| 40 | 40.1% | |
| 80 | 30.1% | |
| 1 | 20.1% | |
| 1 | 10.1% | |
| 1 | 5.1% | |
| 1 | 2.6% | |
| 1 | 1.1% | |
| 1 | 0.6% | |
| 1 | 0.6% | |
| 1 | 0.3% | |
| 1 | 0.2% | |
| 1 | 0.2% |
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
25 creatures in 22 spawns| Area | Creatures | Spawn points | Floors |
| Oasis | 9 | 7 | -7, -8 |
| Efreet Fortress | 5 | 5 | -6, -7 |
| Ankrahmun | 4 | 4 | -4, -7 |
| Marid Fortress | 3 | 3 | -6, -7 |
| Chor | 2 | 1 | -7 |
| Darashia | 2 | 2 | -7, -8 |
Also appears in 1 raid: darashiaundeadinvasion (every 4320 h).
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.