A Stalker has 120 hit points and gives
90 experience; the largest concentration is at Ankrahmun (180 creatures).
It is immune to life drain. Its strongest spell hits for up to 30.
Stats
Hit Points
120
Experience
90
Armor
14
Attack / Defense
30 / 20
Speed
90
Flees below
never
Properties
Immune to
Life Drain
Summon
not possible
Convince
not possible
Creature Illusion
no
Pushable
no
Behaviour
Pushes objects, Sees invisible
Strategy
60% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Shapeshift
changes outfit (looktype 0)
on itself
Life Drain Damage
20–30 life drain damage
on target
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (30).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
442 creatures in 151 spawns
Area
Creatures
Spawn points
Floors
Ankrahmun
180
50
-5, -6, -7
Marid Fortress
39
17
-5, -6, -7
Oasis
39
15
-5, -6, -7, -8
Efreet Fortress
34
12
-6, -7, +5, +4, +3, -1, -2
Chor
34
9
-6, -7
Darashia
30
10
-6, -7
Kings Isle
29
15
-4, -5, -6, -7, -8
Drefia
17
7
-4, -5, ground
Ghostlands
15
6
-4, -5, -7, -2
Edron
10
4
-6, -7, -8, -1
Home
9
3
-5, -6
Fibula Dungeon
2
1
-1
Desert
2
1
+3
Stonehome
2
1
-5
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
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