Infernatil has 110,000 hit points and gives 30,000 experience. It is immune to fire, poison, energy, life drain, paralysis. Its strongest spell hits for up to 1500.
Stats
| Hit Points | 110,000 |
| Experience | 30,000 |
| Armor | 165 |
| Attack / Defense | 260 / 150 |
| Speed | 210 |
| Flees below | 3000 HP |
| Immune to | Fire, Poison, Energy, Life Drain, Paralysis |
| Summon | not possible |
| Convince | not possible |
| Creature Illusion | no |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures, Sees invisible |
| Strategy | 60% melee, 5% keep distance, 30% retreat |
Abilities
| Ability | Effect | Target |
| Healing | heals 5000–10000 | on itself |
| Healing | heals 2000–3000 | on itself |
| Haste | haste (+85–95 speed, 4s) | on itself |
| Fire (condition) Damage | 800–1200 fire (condition) damage | on target (range 2) |
| Physical Damage | 250–750 physical damage | area around itself (radius 5) |
| Fire Damage | 200–500 fire damage | area around itself (radius 4) |
| Field | creates a fire field | area around itself (radius 7) |
| Summon | summons up to 4 Demon | area around itself (radius 0) |
| Fire Damage | 350–850 fire damage | area at target (range 7, radius 6) |
| Fire Damage | 500–1000 fire damage | wave (0°, range 8) |
| Fire Damage | 300–1500 fire damage | wave (30°, range 8) |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (260).
Loot
57 entriesChances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
Infernatil has no regular spawn.
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.