A Tiger has 75 hit points and gives 40 experience; the largest concentration is at Banuta (17 creatures).
Stats
| Hit Points | 75 |
| Experience | 40 |
| Armor | 5 |
| Attack / Defense | 15 / 15 |
| Speed | 60 |
| Flees below | never |
Properties
| Immune to | nothing |
| Summon | 420 mana |
| Convince | 420 mana |
| Creature Illusion | yes |
| Pushable | no |
| Behaviour | Pushes objects, Pushes creatures |
| Strategy | 70% melee, 0% keep distance, 30% retreat |
Abilities
| Ability | Effect | Target |
| Haste | haste (+70–100 speed, 3s) | on itself |
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (15).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
28 creatures in 21 spawns| Area | Creatures | Spawn points | Floors |
| Banuta | 17 | 12 | ground |
| Port Hope | 3 | 3 | ground |
| Chor | 3 | 3 | ground |
| Efreet Fortress | 3 | 1 | ground |
| Trapwood | 2 | 2 | ground |
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.