A Lizard Sentinel has 265 hit points and gives
105 experience; the largest concentration is at Chor (100 creatures).
It is immune to poison. Its strongest spell hits for up to 70.
Stats
Hit Points
265
Experience
105
Armor
17
Attack / Defense
26 / 24
Speed
50
Flees below
10 HP
Properties
Immune to
Poison
Summon
not possible
Convince
560 mana
Creature Illusion
yes
Pushable
yes
Behaviour
Pushes objects, Sees invisible, Keeps distance
Strategy
100% melee, 0% keep distance, 0% retreat
Abilities
Ability
Effect
Target
Physical Damage
40–70 physical damage
on target (range 7)
Damage ranges are the spell's base ± variation before your armor and defense; melee is separate and scales with its attack value (26).
Chances are the exact server probabilities from the monster's loot table (each entry is rolled independently; stackable items drop 1 to the maximum amount). An item listed twice has two separate rolls.
Location
100 creatures in 38 spawns
Area
Creatures
Spawn points
Floors
Chor
100
38
+3, ground, -1
Areas are the nearest named map location to each spawn; "floors" are relative to ground level.
Sounds
Tssss!
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